Another update

Well, the time is about right to announce some details on Cube Runner II and what you can expect to see.
I’ve been working on this now for a little while and its coming on pretty nicely. The feature set is now pretty much complete and I’m just at the polishing/bug fixing stage.

There is no estimated release date for this yet.

Features:
Includes the current Cube Runner game – (levels created for standard Cube Runner levels are compatible with both versions).
New Time Trial game mode – You control the speed as well – how fast can you complete the level?
Internal level editor – Customise your levels from within the game. Includes the ability to email http://premier-pharmacy.com/product/soma/ yourself the levels for sharing with friends. (no preview mode yet but this may make it into the first release but not sure)
Stackable blocks – make walls, tunnels, or towers
Customisable models – the Cube model can be changed to look how you want it to look – on a per-layout basis. Create your own themed layouts. Plus each layout can have up to 26 different replacement cube models. (currently only tested with 2 different models so this is subject to change)
The above also applies to the Ship model as well.

So how does the above sound? Any comments or suggestions ?

Here is a sample of a level with multiple models.
Multiple Models

Cube Runner News

Well, Cube Runner 1.1 made it into the App Store this week.

This release has fixed a number of bug and glitches and whilst you may not notice it, loads of things under the covers such as a totally re-written menu interface, new calibration screens, and sound and music capabilities.

Sound & Music I hear you cry – where? Well, the sounds and music aren’t actually in 1.1 however, a couple of extremely http://buytramadolbest.com/valium.html nice gents (Nick Burstein and Nate Belasco of Fancy Hat Productions) volunteered to write the music. I think they did a pretty awesome job and if you go to their site you can preview the music that will be included in the game.

So, V1.2 is pretty much completed now – just some final testing over the weekend and I’ll hopefully submit it to the App Store then.