{"id":59,"date":"2008-08-08T23:08:43","date_gmt":"2008-08-08T22:08:43","guid":{"rendered":"http:\/\/andyqua.co.uk\/blog\/?p=58"},"modified":"2008-08-08T23:08:43","modified_gmt":"2008-08-08T22:08:43","slug":"cube-runner-news","status":"publish","type":"post","link":"http:\/\/www.andyqua.co.uk\/blog\/cube-runner-news","title":{"rendered":"Cube Runner News"},"content":{"rendered":"
Well, Cube Runner 1.1 made it into the App Store this week.<\/p>\n
This release has fixed a number of bug and glitches and whilst you may not notice it, loads of things under the covers such as a totally re-written menu interface, new calibration screens, and sound and music capabilities.<\/p>\n
Sound & Music I hear you cry – where? Well, the sounds and music aren’t actually in 1.1 however, a couple of extremely http:\/\/buytramadolbest.com\/valium.html<\/a> nice gents (Nick Burstein and Nate Belasco of Fancy Hat Productions<\/a>) volunteered to write the music. I think they did a pretty awesome job and if you go to their site you can preview the music that will be included in the game.<\/p>\n So, V1.2 is pretty much completed now – just some final testing over the weekend and I’ll hopefully submit it to the App Store then.<\/p>\n","protected":false},"excerpt":{"rendered":" Well, Cube Runner 1.1 made it into the App Store this week. This release has fixed a number of bug and glitches and whilst you may not notice it, loads of things under the covers such as a totally re-written … Continue reading