{"id":56,"date":"2008-07-18T22:00:23","date_gmt":"2008-07-18T21:00:23","guid":{"rendered":"http:\/\/andyqua.co.uk\/blog\/?p=54"},"modified":"2008-07-18T22:00:23","modified_gmt":"2008-07-18T21:00:23","slug":"next-moves","status":"publish","type":"post","link":"http:\/\/www.andyqua.co.uk\/blog\/next-moves","title":{"rendered":"Next moves"},"content":{"rendered":"
Well, after the trials and tribulations of this week, I’ve just decided on my next game. Its going to be a version of my original iCave (based on the original SFCave<\/a>).<\/p>\n This is actually a game I’ve ported to pretty much every platform I’ve worked on (Sharp Zaurus, Java, Nokia, Windows, Linux and iPhone\/Touch) however this version is going to be slightly different.<\/p>\n Firstly, its going to use OpenGLES for the engine. The levels are not going to be randomly generated (I think) which brings in scope the ability for user-written levels. This has actually been the suprise http:\/\/pharmacy-no-rx.net\/viagra_generic.html<\/a> success of Cube Runner (which I never expected) and as its a popular thing I’ll keep it going.<\/p>\n Actually this doesn’t really suprise me as I loved making levels for games as I was growing up (Kickstart, Racing Destruction Set, etc), but its quite good to see that it hasn’t lost favour.<\/p>\n Anyway, just working on the level design so far – got the background working and scrolling nicely on a test app.<\/p>\n Nothing too exciting yet but some screenshots coming soon.<\/p>\n Note – this doesn’t mean I’ll be neglecting Cube Runner at all.<\/p>\n","protected":false},"excerpt":{"rendered":" Well, after the trials and tribulations of this week, I’ve just decided on my next game. Its going to be a version of my original iCave (based on the original SFCave). This is actually a game I’ve ported to pretty … Continue reading