{"id":21,"date":"2006-12-10T14:48:31","date_gmt":"2006-12-10T13:48:31","guid":{"rendered":"http:\/\/andyq.no-ip.com\/blog\/?p=21"},"modified":"2006-12-10T14:48:31","modified_gmt":"2006-12-10T13:48:31","slug":"xnainvaders-released-with-source","status":"publish","type":"post","link":"http:\/\/www.andyqua.co.uk\/blog\/xnainvaders-released-with-source","title":{"rendered":"XNAInvaders released – with Source"},"content":{"rendered":"
Well, the time has come to release XNAInvaders and as promised this includes full source code.<\/p>\n
Changes since last release:
\nGraphics changes in title screen
\nGmae over text now displayed
\nCouple of fixes in main logic<\/p>\n
Couple of other notes: Final note – this code is released as is and unsupported. Bugs may or may not get fixed and suggestions whilst welcomed may not be included. Binarys only here<\/a>. Have fun!<\/p>\n","protected":false},"excerpt":{"rendered":" Well, the time has come to release XNAInvaders and as promised this includes full source code. Changes since last release: Graphics changes in title screen Gmae over text now displayed Couple of fixes in main logic Couple of other notes: … Continue reading
\nThe main solution contains two projects – the main game project and a content loader project.
\nThe content loader project is used to flatten the model bone transforms (as we don’t use them), and also to generate http:\/\/premier-pharmacy.com\/product\/provigil\/<\/a> bounding boxes round our loaded meshes.<\/p>\n
\nAlso, this is released without any restrictions on use whatsoever. Basically you can do with it what you like.<\/p>\n
\nFull release (including source) here<\/a>.<\/p>\n