{"id":17,"date":"2006-11-29T22:16:51","date_gmt":"2006-11-29T21:16:51","guid":{"rendered":"http:\/\/andyq.no-ip.com\/blog\/?p=17"},"modified":"2006-11-29T22:16:51","modified_gmt":"2006-11-29T21:16:51","slug":"17","status":"publish","type":"post","link":"http:\/\/www.andyqua.co.uk\/blog\/17","title":{"rendered":"XNAInvaders first release"},"content":{"rendered":"
OK, My first release of XNAInvaders (unoriginal name but hey) is now available.
\nIts currently binary only (source will be available when its a bit more finished).<\/p>\n
Current progress:
\nAliens move and shoot and can be shot
\nPlayer moves, shoots and can be shot
\nParticle explosions in place
\nBarriers now display and can be destroyed bit by bit.
\nGame logic done
\nStarfield background done
\nSounds done<\/p>\n
To do: Anyway, grab it from here<\/a><\/p>\n Update: a small image just for show: OK, My first release of XNAInvaders (unoriginal name but hey) is now available. Its currently binary only (source will be available when its a bit more finished). Current progress: Aliens move and shoot and can be shot Player moves, shoots … Continue reading
\nSome http:\/\/premier-pharmacy.com\/product\/xanax\/<\/a> display glitches to iron out (seem to be “features” in XNA but not sure – stupid things like models display briefly in default position before being drawn in correct location, and couple of other things)
\nScore display to do
\nTitle screen to do
\nGame over screen to do
\nBugs to fix<\/p>\n
\n<\/p>\n","protected":false},"excerpt":{"rendered":"