{"id":15,"date":"2006-11-24T23:19:55","date_gmt":"2006-11-24T22:19:55","guid":{"rendered":"http:\/\/andyq.no-ip.com\/blog\/?p=15"},"modified":"2006-11-24T23:19:55","modified_gmt":"2006-11-24T22:19:55","slug":"xnadominos-updated-release","status":"publish","type":"post","link":"http:\/\/www.andyqua.co.uk\/blog\/xnadominos-updated-release","title":{"rendered":"XNADominos – Final release (for a bit)"},"content":{"rendered":"
Well, the last release of XNADominos for a little while – its pretty much all working now, and all known bugs fixed (well I think :)).
\nAnyway, changes for this release are:<\/p>\n
Simple sound added (was going to add 3D sound but I read that XNA won’t support 3D sound for final release so didn’t bother). Anyway, use previous post for download link.<\/p>\n My next project is going to be another port but this time of my 3D Invaders:<\/p>\n <\/p>\n Source will be released as well.<\/p>\n","protected":false},"excerpt":{"rendered":" Well, the last release of XNADominos for a little while – its pretty much all working now, and all known bugs fixed (well I think :)). Anyway, changes for this release are: Simple sound added (was going to add 3D … Continue reading
\nFixed bug with Domino normals – lighting looks much better now!
\nFloor rendering now uses http:\/\/pharmacy-no-rx.net\/cialis_generic.html<\/a> shader rather than BasicEffect
\nCan use mouse scrolls wheel to move up and down rather than middle button (this was driven by me getting a new MS mouse which has a VERY stiff middle button).<\/p>\n