{"id":14,"date":"2006-11-21T22:46:56","date_gmt":"2006-11-21T21:46:56","guid":{"rendered":"http:\/\/andyq.no-ip.com\/blog\/?p=14"},"modified":"2006-11-21T22:46:56","modified_gmt":"2006-11-21T21:46:56","slug":"new-xnadominos-with-source","status":"publish","type":"post","link":"http:\/\/www.andyqua.co.uk\/blog\/new-xnadominos-with-source","title":{"rendered":"New XNADominos with Source"},"content":{"rendered":"
Just updated the current version of XNADominos, which now incldues source code.<\/p>\n
Major changes include: Docs still to come (honest)<\/p>\n Grab it from Here<\/a><\/p>\n","protected":false},"excerpt":{"rendered":" Just updated the current version of XNADominos, which now incldues source code. Major changes include: Changed from BasicEffect to shaders (first attempt using shaders so no idea if I’ve used them correctly BUT it works :)) Flyby Manager window overhaul … Continue reading
\nChanged from BasicEffect to shaders (first attempt using shaders so no idea if I’ve used them correctly BUT it works :))
\nFlyby Manager window overhaul – now hopefully more resilient and working.
\nFlyby manager not shown on startup http:\/\/www.eta-i.org\/ambien.html<\/a> (new menu options)
\nCan load & save flybys (and simple flyby included)
\nCan toggle display of flyby points
\nStandard domino to bridge up domino now works correctly
\nCouple of other minor bug fixes.<\/p>\n