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      <title>Cube Runner 1.1 is now in the App Store</title>
      <link>http://andyqua.co.uk/CubeRunner/News/Entries/2008/8/24_Cube_Runner_1.1_is_now_in_the_App_Store.html</link>
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      <pubDate>Sun, 24 Aug 2008 20:14:55 +0100</pubDate>
      <description>A little late but Cube Runner 1.1 is now in the App Store. Featuring a few bug fixes but most importantly Sound and Music.&lt;br/&gt;&lt;br/&gt;Many thanks to Nick Burstein and Nate Belasco of Fancy Hat Productions for both the music and sounds.</description>
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      <title>Cube Runner 1.1 has been re-submitted</title>
      <link>http://andyqua.co.uk/CubeRunner/News/Entries/2008/7/26_Cube_Runner_1.1_has_been_re-submitted.html</link>
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      <pubDate>Sat, 26 Jul 2008 17:39:18 +0100</pubDate>
      <description>I’ve just re-submitted V1.1 of Cube Runner so its just going through Apples review process and will hopefully be in the App Store shortly.</description>
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      <title>What I’m doing</title>
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      <pubDate>Thu, 24 Jul 2008 23:52:26 +0100</pubDate>
      <description>Well, I’m not resting on my laurels here. I’ve been working on the interface somewhat. &lt;br/&gt;&lt;br/&gt;The menu system has been totally re-written - visually not much has changed but its now a fairly generic and supports nested levels.&lt;br/&gt;&lt;br/&gt;This has allowed for a new settings menu - not much here yet except moved the cailbration settings here, added options to turn on/off music and sounds (yup - they will be making an appearance soon), and added a developer mode (to ease testing of levels).&lt;br/&gt;&lt;br/&gt;All this may well make it into version 1.2 - depending on how much testing I get to do before Apple let me upload a new version.&lt;br/&gt;&lt;br/&gt;I’ve also made a lot of changes to the levelpack loading - packs are more strictly verified now, and better warnings are in place if an invalid levelpack is loaded. The last URL loaded is now saved (which makes downloading  multiple levelpacks from the same source a bit easier). I’ve turned auto-correct off and the url can easily be cleared.&lt;br/&gt;&lt;br/&gt;The calibration has been totally re-writting and looks a little better now.&lt;br/&gt;&lt;br/&gt;Some minor bug fixes based on user feedback have also been included.&lt;br/&gt;&lt;br/&gt;Gameplay wise, not much has changed although I am looking at flipping levels (switching upside down) as a level type.&lt;br/&gt;&lt;br/&gt;I’m also starting to consider powerups and collections. Not sure how this will work (if at all yet) so early days here.&lt;br/&gt;&lt;br/&gt;Oh and visit &lt;a href=&quot;http://cuberun.org/&quot;&gt;http://cuberun.org&lt;/a&gt; - this is a nice community site that is starting to take off and run by Logan Park. There is a nice online levelpack generator, levelpacks to download and a forum to chat about Cube Runner. </description>
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      <title>Still waiting...</title>
      <link>http://andyqua.co.uk/CubeRunner/News/Entries/2008/7/24_Still_waiting....html</link>
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      <pubDate>Thu, 24 Jul 2008 23:39:20 +0100</pubDate>
      <description>Still waiting for Apple to reject the initial update so I can upload a new version.&lt;br/&gt;&lt;br/&gt;Also, I just discovered that the donate button may not have been working properly before. I’ve just fixed that and things should be fine now. If not please let me know.</description>
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      <title>Important Update</title>
      <link>http://andyqua.co.uk/CubeRunner/News/Entries/2008/7/21_Important_Update.html</link>
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      <pubDate>Mon, 21 Jul 2008 23:40:16 +0100</pubDate>
      <description>Cube Runner will be making an appearance back in the App Store soon. Despite hearing nothing at all from Apple, I’ve taken a gamble that they will reject the submission.&lt;br/&gt;&lt;br/&gt;I‘ve been pondering doing this all week but I’ve been getting too many emails asking me where it is and please put it back.&lt;br/&gt;&lt;br/&gt;I’d also like to say a huge thanks to everyone who has emailed me with feedback and comments and suggestions for enhancements! Its great reading about people enjoying it and some of the suggestions are pretty interesting and I’ll be thinking more about them.&lt;br/&gt;&lt;br/&gt;Also, I’ve added a Donate button to the front page (after a number of requests).</description>
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